Switch from static gl generator to struct #249
Merged
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The struct gl generator is cleaner, and using it will probably fix some possible crashes when using multiple GL contexts on Windows.
Directly invoking
generate_gl_bindings
also allows you to directly specify which GL extensions you may wish to use in the future.I had to remove some commas because of rust-lang/rust#14240
Note: I could only try the
gl-init
example (which doesn't draw anything on the screen), but I don't see any reason why the examples would break.